Talk:Foodfight! (2002 Pre Hard Drive Theft Version)/@comment-25173182-20150128061938/@comment-2164492-20150222013004

1 that's incorrect, as Threshold had previously worked on 3D animation for a Star Trek ride at the Universal Studios themepark, and they also hired several experienced animators for Foodfight! 2) it's already a cartoon (I'm assuming you're asking why they didn't animate it traditionally: the answer is, traditional animation is expensive and always has been whereas CGI is constantly getting cheaper, trad. animation was already on its last legs in the 90's, which is when this film was in its first stages of production, and Larry WhatshisName wanted to ride the CGI train to its fiery desth because it was lucrative, and still is.) 3, ten years of production isn't too ridiculous when you know all that happened behind the scenes. Horrible for everyone involved? Yes, but not too unrealistic. It took years to gather the funds to make it, it took longer to negotiate the rights to use the likenesses of all the mascots in the film, and Threshold was using groundbreaking (at the time) software to produce it. Combine that with the general stuff that goes down during movie production, and that could get dragged out for quite a while, and let us not forget that they had to remake the movie from the ground-up. The models, the environments, everything had to be redesigned and remade and put into their systems again. Generally, animated movies take 3 years, give or take, to make. Double that and you have 6. We don't even know thr half of what happened behind-the-scenes for this, but all in all ten years is not an unbelievable amount of time for a movie to be produced. The only unbelievable part is that they apparently didn't bother with finalizing the sound mix and animation before calling it quits, especially after blowing through all of that money.

PS please forgive any typos; I'm typing on a phone ;p