(it happens at like 0:20 or so) |
No edit summary |
||
Line 10: | Line 10: | ||
*The barn segment has bizarre enemies that appear to be possessed suits of armor. |
*The barn segment has bizarre enemies that appear to be possessed suits of armor. |
||
*The skeleton horse boss's neck moves all around instead of only moving in front of the body, creating a somewhat comical appearance. |
*The skeleton horse boss's neck moves all around instead of only moving in front of the body, creating a somewhat comical appearance. |
||
− | *The subweapons |
+ | *The subweapons seem partially implemented, though the graphics appear on the HUD they are not seen to be used. |
[[Category:Lost Video Games]] |
[[Category:Lost Video Games]] |
Revision as of 17:21, 16 May 2013
A preview commercial for Super Castlevania IV, then titled simply Castlevania IV, shows many notable differences.
- The title screen/main menu is much simpler and has a strange watermark in the center.
- The HUD is completely different and reminiscent of the original game's.
- Almost none of the level layouts shown are the same as the final.
- The outdoor sections seem to have much browner, autumnal palettes, though this could be due to low-quality recordings.
- The boss shown early on is entirely absent from the final game.
- A level select is shown. There is a level select in the final, but it cannot be accessed without cheating and it looks completely different from the one shown.
- The opening segment appears to have a long string of breakable blocks before the drawbridge, while in the final there are just 2 blocks between the solid ground at the beginning and the drawbridge.
- The barn segment has bizarre enemies that appear to be possessed suits of armor.
- The skeleton horse boss's neck moves all around instead of only moving in front of the body, creating a somewhat comical appearance.
- The subweapons seem partially implemented, though the graphics appear on the HUD they are not seen to be used.